A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts
Monday, November 7, 2011
Wireframing for Game Design
Dave and Ralph over at The Tap Lab created an awesome game called TapCity and gave a great presentation about it at Mobile Monday Boston #momobo. They also talked game startups at Boston Indies. But before building TapCity they built a binder called BigCity. This binder is a 'wire frame' of the game. The intention was to be able to sit down with the binder, and like a choose your own adventure game, play TapCity. Of course like all projects, the scope had to be reduced to get things moving. Unfortunately BigCity did not turn into a playable iOS prototype. Despite not being what they dreamed, BigCity is a tremendous resources and is worth learning from.
This post has some rather large graphics in it. More after the break...
Monday, September 5, 2011
The new stage of game design to do first...
There is nothing new about Pretotyping except using the word. At Gameloop Boston #gl11, during the Prototyping panel professional game designers discussed the various methods they use to prototype a game. Flash, Game Maker, Unity are all the rage right now in big design companies to get their ideas down into a playable form before coding a new game. And then there was one guy at the panel whose main prototyping experience was using a D&D dry erase battle mat before ever coding anything... Yeah, that was me.
Tuesday, July 19, 2011
The Adwords Experiment
Google was nice enough to send me a free $100 gift card for Adwords. For anyone unfamiliar Adwords is the tool that lets you place ads in Googles search results. You create an ad, and then bid on keywords. The amount of competition, and your bid, determines if Google users see your ad or not. For some keywords the competition can be fierce. They keywords for most game related projects, however, remain very low in competition.
This 'windfall' represents the total marketing budget of The ZoRTS Project. Instead of advertising a game which doesn't exist yet it seemed like a better idea to get the word out about this blog. The real goal is building a community of folks who can tell me when I'm saying something stupid (always appreciated) about game design. This way the project benefits from more knowledge then I currently posses. Also learning how Adwords works should be a marketable skill in this day and age, right?
This 'windfall' represents the total marketing budget of The ZoRTS Project. Instead of advertising a game which doesn't exist yet it seemed like a better idea to get the word out about this blog. The real goal is building a community of folks who can tell me when I'm saying something stupid (always appreciated) about game design. This way the project benefits from more knowledge then I currently posses. Also learning how Adwords works should be a marketable skill in this day and age, right?
Upon getting the gift card my first step was to contact thetrafficblogger and asked his advice. He is my go to guy for all things blogging and social media related. His suggestion was to start a campaign with as many keywords as possible, that have low competition, and start by bidding $.01 on clicks. Thus began 'The Adwords Experiment'.
The Goal: Get 10,000 hits using $100
Whoa!?! That is a lot of hits, where did that number come from? That goal came from TheTrafficBlogger himself. Maybe he tossed it out randomly. Or maybe from the point of view of a professional blogger that should be a reasonable number, he must get 10,000 hits a post... But for a newbie like me? It is quite the challenge. But why not a randomly chosen big goal? Right. Jump in feet first!
The Method:
Week 1: One cent per click. Started July 14th to July 21st
Week 2: Two cents per click. July 22nd to July 28th
Week 3: Three center per click. July 29th to Aug 4th
Week 4: Four cents per click. Aug 5th to Aug 11th
Now I will also be spreading the word about blog.zorts.net in other ways at the same time. This behavior would loose points in the scientific world. But as this is a completely new blog, its fair to allow for other traffic sources. At the moment Reddit is my biggest source of traffic. There could be some expansion from Empire Avenue readers. It will also be very easy to figure out which hits came from where. So the analysis can include both with Reddit, and without.
First Hypothisis:
There is some cheap 'magic number' that will get me enough hits to break even between Adwords and Adsense.
Second Hypothisis:
There is some even more magic number which will net me a little profit for my trouble.
The Conclusion:
10,000 hits using only $100? That is definitely a challenge. We shall see if the final tally comes anywhere close. Before collecting the data, I have no idea what to expect. But imagine if that could be done! Regardless of how the experiment goes over all, I'm sure this is a valuable learning experience.
There is a post qued up for tommorrow with some general thoughts and a couple things noticed about Adwords. Expect additional posts as more is learned about Adwords. Keep checking back for updates on the experiments progress. Each week will get recapped on a Tuesday as an additional blog post! As always ask questions if there is something that hasn't been explained well. Those kinds of questions really help me curate the blog, and help make sure the blog posts make sense as well as provide valuable information. If you can think of anything that should be added to the experiment, comment below.
Monday, June 27, 2011
Cheap game design
Hypothetically lets assume you're a gamer with an idea for a game. This should be easy to imagine. You want to make a game but have no money. Once you have chosen your team, and gotten some idea of what you are building (with a game design document), and picked your distribution/coding platform, you realize that you need to keep track of a lot of different kinds of information. Specifically bug and issue tracking.
There are many great services out there with the ability to track issues, but there is another method which is often overlooked. You can build your own bug tracker using sites.google.com. As we were starting the ZoRTS project the Lead Coder asked me to find bug tracker to use. As a manager on a project with no money something with low cost is ideal. The following video on youtube provided the answer.
Pros:
There are a couple factors left out of the pros and cons. For example using sites.google.com as your issue tracker takes effort to build and maintain. You have to have and idea of what kinds of things you need to track ahead of time, and how the page is going to be used. The ZoRTS website includes an example page so that you can get an idea of the kinds of columns that you might need. However this is a moot point as you still need to spend time and effort updating and recording in any bug tracker. It might just take a minute or two more to use google sites.
So what do you use to provide an infrastructure for communication of issues, bugs, design changes? Why do you like to work with it? If you have experience in the area please leave a comment below, let us know your opinion.
There are many great services out there with the ability to track issues, but there is another method which is often overlooked. You can build your own bug tracker using sites.google.com. As we were starting the ZoRTS project the Lead Coder asked me to find bug tracker to use. As a manager on a project with no money something with low cost is ideal. The following video on youtube provided the answer.
Pros:
- Works with other Google services
- Cheap! As in free.
- Hand built to do exactly what you need it to do.
- There are other methods which may be better
There are a couple factors left out of the pros and cons. For example using sites.google.com as your issue tracker takes effort to build and maintain. You have to have and idea of what kinds of things you need to track ahead of time, and how the page is going to be used. The ZoRTS website includes an example page so that you can get an idea of the kinds of columns that you might need. However this is a moot point as you still need to spend time and effort updating and recording in any bug tracker. It might just take a minute or two more to use google sites.
So what do you use to provide an infrastructure for communication of issues, bugs, design changes? Why do you like to work with it? If you have experience in the area please leave a comment below, let us know your opinion.
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