Friday, May 30, 2014

Current Gear

Here's a look at my garb and armor at the moment. Let's walk through each piece, and take a look at each. There are pros and there are cons to the look and the use of each item and there are plenty of areas where things can be improved. All this can be found in this gallery, if you just want to see the pictures. Tons of pictures below the jump!

Friday, May 23, 2014

Categories and Elements For Relational Character Design



Fiasco is an amazing indie table top RPG by Bully Pulpit Games. If you haven't checked it out yet, I highly recommend doing so. Put it on the list of 'must plays' for your next Con. The game inspired me to use the same concept a character creation system that attempts to address some issues with larp. Relational Character Design for Larp discusses the general outline of the idea. Below the cut we have the Categories and Elements as they could be used for a larp.

Friday, May 16, 2014

Improvisational Combat Larp

As an event holder do you hate it when the players do something that wrecks your plot? As a player, do you sometimes feel bored while 'plot' is being set up? Everyone hates those times when everything stops because there's a need to patch the plot. Maybe a player did something unexpected. Or a villain lost when they should have won. These problems all stem from an attempt to predict the future. Something which humans are really terrible at. There is a better way. Improvisational Combat Larp.

Friday, May 9, 2014

Relational Character Design in Larp

Ever tried to sit down with a group of your fellow combat larpers and create a group with a cohesive story? Everyone has their own ideas, and they are often at odds. One player wants to be a pirate, one a Stark clone, and of course there is the steam punk. Somewhere along the line you pick up 'Dark Elf Loner' #362 How do you get everyone to agree on one theme which coherently tells a story? I've enforced it top down before, but that rubs some players the wrong way.


Friday, May 2, 2014

5 details that make better persona.

Some small or new larps may not have a great way to build a character. They will have you select class, and pick skills. You get the weapons and garb together. Officially your 'character' may be done with just stats and skills. But what is that person, or being, like? What motivates their behavior? If your game doesn't have a place to start, beginning can be overwhelming. Here are five things you can use to take that character, and round them out into a persona.