Friday, July 25, 2014

First Playtest Session.

The first play test session of Relational Character Creation is complete. It went well. Some unexpected things came up, and some interesting new sample houses were generated. Most of them are ones that I would enjoy playing. Additionally I learned some things about what to do and what not to do while play testing.

Friday, July 18, 2014

Dungeon Bar Crawl 2014

So apparently there was this thing called the "Dungeon Bar Crawl" held in 2013. A bunch of gamers got together and created a bar crawl "Because, at some point in your life, you've wanted to walk into a bar, and be approached by a mysterious figure saying, 'I am hiring adventurers for a quest. Would you like to go on a quest?' ". When asked to join the 2014 DBC, I was initially apprehensive. But was talked into joining because it's basically larp.

Friday, July 11, 2014

Firefly 2014

It's been a while since I went camping. When the opportunity came up to visit Firefly this year, I decided to go. It wasn't a sure bet, as the group of people who go are not usually the crowd that I hanging around with. Any trepidation on my part, in retrospect, was less about how they are as a community and more about my own social anxiety. It was a great event, attended by many wonderful people. By Friday I decided I want to go back.

Friday, July 4, 2014

Playtesting A Larp Fiasco

The next step to polishing Relational Character Design for Larp is some individual playtesting. This is somewhat analogous to paper prototyping for software game development. This system does not really need a wire frame, as there is no UI. The current rules set can simply be printed out on paper and then roll some dice. Here are some cleaned up versions of the prototypes in Google Docs format.