Friday, June 28, 2013

Card Game overview

This is an attempted description of the card game idea.  The inspiration is one part Game of Thrones Ascent, one part Magic: the Gathering, and one part Joshua AC Newman.  The idea here is to create a paper prototype card game and start giving it away.  Just to put something out in the world.  Just for fun,  knowledge, and my own sense of accomplishment.  Here is the beginning.

Friday, June 21, 2013

I accidentally a...

So I accidentally made a card game prototype recently.  My assigned task was to work on the GDD for Steam Scouts: Alchemy.  Which I did work on (GDD's are never finished).  However, inspiration does not follow the plan.  The prototype is a castle building, tactics card game.  After playing a lot of Disruptor Beams great Game of Thrones: Ascent, the card game came to me. I wanted to play stone block cards and build castles a bit quicker.

Friday, June 14, 2013

Gunpoint

The technoir tale of Gunpoint is amazing.  The game itself reminds me of the technology, film noir crossover of Automata by Penny Arcade.  It takes about 3 hours to play through.  Quick to learn and fast paced.  You'll be rewiring lights, and doors in no time flat playing as Richard Conway Professional Spy, Amateur Electrician, Weaponised Jerk.  You can prepare detailed plans of cause and effect tweaked to your hearts content.  Inevitably there are two results.

Monday, June 10, 2013

New Domain!

Previously we established that have a URL is good!  This blog's hit volume was drastically impacted by not renewing the old www.zorts.net.  Considering Zorts was a failed project, and not really something that identified me as a designer, it was time to scrap it.

The new URL is www.JeremyTeague.com.


Teague is my middle name.

It means Bard, Honor (Celtic and Gaelic) and Handsome (Irish)... But not danger.


Friday, June 7, 2013

Steam Scouts: On Track Open Beta

Steam Scouts: On Track is in Open Beta.  Click here and go play it!  We're still polishing, and tweaking so the game can change at any time.  The basic mechanics are in.  The art is (mostly) done.  We're collecting feedback and making changes.