A quick post today with some links to resources for producing a physical game. Having started making a card game, which has the potential to be a physical game, it would most likely be a good idea to have some resources around for physical production. Maybe my game will never make it that far, but maybe yours will.
A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Showing posts with label ccg. Show all posts
Showing posts with label ccg. Show all posts
Friday, July 19, 2013
Friday, July 12, 2013
Play Test Round 1
The Design of my card game is going well. This week the call volume is high which means time to buckle down at the day job. Working on this is going to get put on hold. Lunch breaks are 30 minutes, and I'm picking up extra hours. No downtime to spend working on Dormouse Games, let alone a personal side project like this. But over the past couple weeks some play tests were done, and some lessons learned.
Friday, June 21, 2013
I accidentally a...
So I accidentally made a card game prototype recently. My assigned task was to work on the GDD for Steam Scouts: Alchemy. Which I did work on (GDD's are never finished). However, inspiration does not follow the plan. The prototype is a castle building, tactics card game. After playing a lot of Disruptor Beams great Game of Thrones: Ascent, the card game came to me. I wanted to play stone block cards and build castles a bit quicker.
Friday, May 31, 2013
3 online games that turn CCG's upside down.
With Hearthstone coming soon to slay all other CCG's, deck construction games are a bit of a blast from the past. Magic: The Gathering has defined what deck constructions is and should be for so many years, that thinking in different mechanics is a bit hard to do. Wizards of the Coast has almost 50% of the market share of CCG's. Yu-Gi-o has another 20%. Pokemon has about 10% and World of Warcraft around 5%.
What is the current state of online deck building and collectible card games? Here are a few that I've played online. These games are popular, but do they really push the bounds of electronics CCGs? Let's find out.
What is the current state of online deck building and collectible card games? Here are a few that I've played online. These games are popular, but do they really push the bounds of electronics CCGs? Let's find out.
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