Showing posts with label useful. gl11. Show all posts
Showing posts with label useful. gl11. Show all posts

Monday, September 5, 2011

The new stage of game design to do first...

There is nothing new about Pretotyping except using the word.  At Gameloop Boston #gl11, during the Prototyping panel professional game designers discussed the various methods they use to prototype a game.  Flash, Game Maker, Unity are all the rage right now in big design companies to get their ideas down into a playable form before coding a new game.  And then there was one guy at the panel whose main prototyping experience was using a D&D dry erase battle mat before ever coding anything...  Yeah, that was me.