Showing posts with label tapcity. Show all posts
Showing posts with label tapcity. Show all posts

Monday, November 7, 2011

Wireframing for Game Design


Dave and Ralph over at The Tap Lab created an awesome game called TapCity and gave a great presentation about it at Mobile Monday Boston #momobo.  They also talked game startups at Boston Indies. But before building TapCity they built a binder called BigCity. This binder is a 'wire frame' of the game. The intention was to be able to sit down with the binder, and like a choose your own adventure game, play TapCity.  Of course like all projects, the scope had to be reduced to get things moving.  Unfortunately BigCity did not turn into a playable iOS prototype. Despite not being what they dreamed, BigCity is a tremendous resources and is worth learning from.

This post has some rather large graphics in it.  More after the break...


Thursday, May 5, 2011

Networking Round 2

Todays round of networking quickly follows yesterdays.  Had an amazing chat with Dave Bisceglia CEO of The Tap Lab.  And I forgot to ask him how to pronounce his name!  Damn.  We chatted about games, games, QR codes, Retail Impulse Purchasing, funding startups, being a start up, our favorite professor at BU... John Meyer ("..." used to emphasize that John Meyer is not our favorite professor at BU).  We talked about the Zorts project and why it is not a company.  Very positive chat and I think a future freind.  It was exactly the kind of conversation I was looking for, both 'nuts and bolts' and dreams of what gaming can be.  My lunch with Chris produced a lot more actionable items for the Zorts Project, but then Chris is an amazing project manager so that's to be expected.  Dave is a CEO who is dealing with funding issues, venture capital companies, finding users...  Two very different conversations, but two very good ones to have.