Friday, June 28, 2013

Card Game overview

This is an attempted description of the card game idea.  The inspiration is one part Game of Thrones Ascent, one part Magic: the Gathering, and one part Joshua AC Newman.  The idea here is to create a paper prototype card game and start giving it away.  Just to put something out in the world.  Just for fun,  knowledge, and my own sense of accomplishment.  Here is the beginning.

Friday, June 21, 2013

I accidentally a...

So I accidentally made a card game prototype recently.  My assigned task was to work on the GDD for Steam Scouts: Alchemy.  Which I did work on (GDD's are never finished).  However, inspiration does not follow the plan.  The prototype is a castle building, tactics card game.  After playing a lot of Disruptor Beams great Game of Thrones: Ascent, the card game came to me. I wanted to play stone block cards and build castles a bit quicker.

Friday, June 14, 2013

Gunpoint

The technoir tale of Gunpoint is amazing.  The game itself reminds me of the technology, film noir crossover of Automata by Penny Arcade.  It takes about 3 hours to play through.  Quick to learn and fast paced.  You'll be rewiring lights, and doors in no time flat playing as Richard Conway Professional Spy, Amateur Electrician, Weaponised Jerk.  You can prepare detailed plans of cause and effect tweaked to your hearts content.  Inevitably there are two results.

Monday, June 10, 2013

New Domain!

Previously we established that have a URL is good!  This blog's hit volume was drastically impacted by not renewing the old www.zorts.net.  Considering Zorts was a failed project, and not really something that identified me as a designer, it was time to scrap it.

The new URL is www.JeremyTeague.com.


Teague is my middle name.

It means Bard, Honor (Celtic and Gaelic) and Handsome (Irish)... But not danger.


Friday, June 7, 2013

Steam Scouts: On Track Open Beta

Steam Scouts: On Track is in Open Beta.  Click here and go play it!  We're still polishing, and tweaking so the game can change at any time.  The basic mechanics are in.  The art is (mostly) done.  We're collecting feedback and making changes.


Friday, May 31, 2013

3 online games that turn CCG's upside down.

With Hearthstone coming soon to slay all other CCG's, deck construction games are a bit of a blast from the past. Magic: The Gathering has defined what deck constructions is and should be for so many years, that thinking in different mechanics is a bit hard to do. Wizards of the Coast has almost 50% of the market share of CCG's. Yu-Gi-o has another 20%. Pokemon has about 10% and World of Warcraft around 5%.

What is the current state of online deck building and collectible card games? Here are a few that I've played online. These games are popular, but do they really push the bounds of electronics CCGs?  Let's find out.

Friday, May 24, 2013

Thoughts on Victory Points


The Game Design Round Table with Jon Sheafer, Dirk Knemeyer and David Heron discussed Victory Points on their recent episode. Here are a few thoughts in reply which started to get too long to write in a comment box. If you haven't listened yet, go on over and check it out.