Spry Fox, the creator of Triple Town, has a new deck building game out. It's a pretty good game and has gotten a good review from PAReport. With Scrolls coming along slowly and methodically, online collectible card games should have a good couple of years coming up. Here are some of my thoughts on what it means to have a deck building or collectible card game in a digital medium.
A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Showing posts with label disruptive. Show all posts
Showing posts with label disruptive. Show all posts
Tuesday, December 18, 2012
Friday, October 12, 2012
"Crossing the Chasm" by Geoffrey A Moore.
"Crossing the Chasm"
by Geoffrey A Moore.
I wrote this post a long long time ago, and was shocked that it wasn't posted yet. This book is so fundamental to how I view technology, and the foundation of some of the blog posts about Minecraft. In retrospect this should have been posted first to give you a chance to read it before jumping into a discussion of 'the technology innovation curve'.
by Geoffrey A Moore.
I wrote this post a long long time ago, and was shocked that it wasn't posted yet. This book is so fundamental to how I view technology, and the foundation of some of the blog posts about Minecraft. In retrospect this should have been posted first to give you a chance to read it before jumping into a discussion of 'the technology innovation curve'.
Friday, August 26, 2011
Razer Blade: Disruptive Technology that has missed the mark.
Razer released a full page Wall Street Journal ad telling us all the obvious. PC Gaming is not dead. Thanks. Mojang and I agree with you Razer. They made that claim as a teaser for the release of the Blade. A very thin, very portable gaming laptop. They must not have done much market research as they touted it as "the world's first true gaming laptop." Or perhaps they just don't feel that Alienware machines are up to par.
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