There are a couple big name game titles, from big players in the industry, who are using the Kickstarter idea. But without using the Kickstarter website itself. This is an interesting concept and although successful in a couple big cases is a terribly risky proposition. The internet is all about removing the middleman. But where does this trend lead? Will this be the end of Kickstarter and Indiegogo as everyone does their own thing?
A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Showing posts with label AAA. Show all posts
Showing posts with label AAA. Show all posts
Friday, November 2, 2012
Wednesday, October 10, 2012
SimCity
...Oh yeah. SimCity. I remember playing that as a kid. RCI, Roads, and water pumps and electricity. I remember all that, it was very enjoyable. My brother (the political communications major) LOVED that game.
Reddit brought this video to my attention last week. Over many versions SimCity became more and more complex. It looks like they have finally started reducing complexity. Especially when it comes to power, water, and roads. They are all simplified into one system. Instead of forcing you to lock yourself on to a preexisting grid, the system zones automatically based on the weird roads you draw. Looks awesome.
Good thinking EA or Maxxis or whoever's making this game. Now, will it be on Steam? #wishfullthinking
Reddit brought this video to my attention last week. Over many versions SimCity became more and more complex. It looks like they have finally started reducing complexity. Especially when it comes to power, water, and roads. They are all simplified into one system. Instead of forcing you to lock yourself on to a preexisting grid, the system zones automatically based on the weird roads you draw. Looks awesome.
Good thinking EA or Maxxis or whoever's making this game. Now, will it be on Steam? #wishfullthinking
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