Thursday, December 6, 2012

Paper prototyping... At work

My new day job is going well.  I'm really enjoying being in the operations side of Financial Services.  Six months in sales has taught me that I am not a sales guy.  Call volume was slow for my first two weeks, so I've had some time to paper prototype a card game.  Entrepreneurs always say you have to quit your day job, but there might be a case for not doing that under specific circumstances.  The game is intended to be an HTML5 online CCG.

Online CCG's are surprisingly fun, although there's room for improvement.  And I say that as a former M:tG pro tour hopeful.  I've been playing Clash of the Dragons on Kongregate.  The single player game seems like a bit of a grind, but if you want to draft you have to endure it or spend money.  I think the intent is to have a big PVP focus, but like most MMO's, I'm just playing the single player campaign.  There seems to be some needless complexity in terms of having a game world, player stats, and inventory.  After playing four or five other Kongregate card games, Clash is the best of the bunch in my opinion.


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