Monday, June 20, 2011

The Most Important First step in game design.

Just so that we get this out of the way right up front, I have never made a computer game before.  Fortunately I have made a game before (a LARP in fact, edited the 8th edition).  That puts me in the classification of Amateur.  If I ever get Zorts made, look here on this blog for a big post with lots of joy and wonderment.  I am on this step with everyone else.  My edge on this situation is my business degree from BU.

Most gamers at some point realize that they want to make a computer game.  Some game concept that they want to see, or some story that they want to tell.  You have some kind of an idea that to them makes a great game.  Hopefully you have 100 ideas, or better yet more.  Some spark of inspiration has hit and from that the beginnings of a computer game arise.  Assuming that you are an amateur, what do you do next?

Start talking about it.

Your first instinct is going to be fear that someone else is going to steal your idea.  While that may happen, it most likely won't.  And there are many reasons why.  The best thing that you can do is get over the fear that your ideas are going to be stolen.  Especially in the design doc phase.  Start finding people that want to talk about making computer games.  You will find that 9 times out of 10 they are already making their own game.  But talk to them anyway.  Networking.  Get over the fear and create a web page for the project.  This advice was provided to me from Community Management/Marketing folks at Pax.  Yes I was one of the 12 people that went to a Community Management/Marketing panel at Pax.  And it was awesome.

Ultimately there is no right answer.  For the ZoRTS Project the game design doc came next.  What do you need next?  A game design doc?  A road map?  How about a Gantt Chart?  Stay tuned folks, more steps to follow!

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