Well if you're anything like Simon Roth, you use all of them. Steam Greenlight, Kickstarter, and Indeigogo. Why use just one? Each game crowd funding site has strengths. This is a pretty smart strategy. Of course all projects should link to all others.
Greenlight Concepts
You can put anything up at any stage and use the site to gauge peoples interest in your idea. Using the Greenlight concept page traffic can be driven from steam to your primary crowd funding site.
Kickstarter
The all or nothing popularity of Kickstarter has a good number of projects going here for initial funding. Arguably more popular for game design at the moment, but unfortunately only one funding option.
Indiegogo
Different funding options (Fixed Funding and Flexible Funding) allow for more options when setting up a project's funding.
Simon also did something smart with the Indiegogo project. Being from Manchester U.K. the kickstarter is denominated in pounds. The Indiegogo however is in U.S. dollars. Running one project in each currency means that he gets both U.K. and international (we U.S. folks) support. Noticed the dollar amount on the Indiegogo campaign is set very low. That's some good crowd funding strategy right there.
A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Showing posts with label crowd funding. Show all posts
Showing posts with label crowd funding. Show all posts
Monday, December 3, 2012
Friday, November 30, 2012
Is Kickstarter bad for games?
Not everyone likes kickstarter. I do... But then my day job is in financial services, so the complaints about kickstarter are peanuts in comparison. Rab Florence's great blog THIS FUCKING AMUESMENT ARCADE makes a few points about why kickstarter is bad. We've taken a look at the good stuff. Let's look at the bad.
Most of this post was written in the voice of Mike Rugnetta... [insert link to future PBS Idea Channel episode]. There may or may not be a little man crush involved.
Most of this post was written in the voice of Mike Rugnetta... [insert link to future PBS Idea Channel episode]. There may or may not be a little man crush involved.
Wednesday, November 28, 2012
Equity Crowd Funding in 2014?
The game design industry won't see Equity Crowd Funding until 2014... At the earliest. Crowdfunding.org projects a best case time frame for the 10 steps between where we are today and active Equity Crowd Funding in the U.S. This is, however, the federal government we're taking about here.
There is a reason that is good, and a reason that is bad. On one hand the timing gives another year of practice making, and studying donation based crowd funding. In general that practice should be very helpful for anyone who wants to be good at Equity Crowd Funding later.
The bad news is that is an awfully long time in the market. The excitement over crowd funding could be well over by then. Interest could be less, and dollar amounts could be smaller. People could be used to being sold idea's instead of products, and maybe even bored with it.
What do you think of Equity Crowd Funding? Tell me in the comments below.
There is a reason that is good, and a reason that is bad. On one hand the timing gives another year of practice making, and studying donation based crowd funding. In general that practice should be very helpful for anyone who wants to be good at Equity Crowd Funding later.
The bad news is that is an awfully long time in the market. The excitement over crowd funding could be well over by then. Interest could be less, and dollar amounts could be smaller. People could be used to being sold idea's instead of products, and maybe even bored with it.
What do you think of Equity Crowd Funding? Tell me in the comments below.
Wednesday, November 21, 2012
Ownership and investing.
As a complicated person with many ideas, knowledge and experience I have an odd view point on investing in companies. If we were to sit down and talk one on one about how to go about investing for retirement for profit, etc. it would quickly become apparent that I am a fan of Jack Bogle. Keep expenses low, use EFTS, re-balance every year, etc. Invest in Exchange Traded Funds and understand regression to the mean.
Likewise as a business major I have strong opinions on when, why, and how to take companies public. You don't. Companies perform better when they are private organizations. People take companies public because they think they'll make boatloads of money. Let's relate this to the game industry. Facebook and Zynga have both had tons of problems after going public.
But I'm very interested in equity crowd funding. The JOBS Act signed this past April, although completely up in the air, promises to allow sites like kickstart to do more then just take donations for projects. Right now you can't buy ownership in a copy. You pledge funds and if they meet a goal you get swag. Equity crowd funding means those pledges buy you ownership of the project or company. Exactly what I would talk you out of as an investor.
This is the central heart of the debate about allowing equity crowd funding. Being a registered rep and business major there will come a time when I'll someday be involved with asking gamers to help build a game by purchasing ownership in a project or company. At the moment I'm not sure how to resolve asking for someone to buy equity when I wouldn't advise them to make that purchase if the shoe was on the other foot.
This is all academic moral questioning right now... But at some point this will have to get sorted out. Not just by me, but by everyone.
Likewise as a business major I have strong opinions on when, why, and how to take companies public. You don't. Companies perform better when they are private organizations. People take companies public because they think they'll make boatloads of money. Let's relate this to the game industry. Facebook and Zynga have both had tons of problems after going public.
But I'm very interested in equity crowd funding. The JOBS Act signed this past April, although completely up in the air, promises to allow sites like kickstart to do more then just take donations for projects. Right now you can't buy ownership in a copy. You pledge funds and if they meet a goal you get swag. Equity crowd funding means those pledges buy you ownership of the project or company. Exactly what I would talk you out of as an investor.
This is the central heart of the debate about allowing equity crowd funding. Being a registered rep and business major there will come a time when I'll someday be involved with asking gamers to help build a game by purchasing ownership in a project or company. At the moment I'm not sure how to resolve asking for someone to buy equity when I wouldn't advise them to make that purchase if the shoe was on the other foot.
This is all academic moral questioning right now... But at some point this will have to get sorted out. Not just by me, but by everyone.
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