Showing posts with label LCD. Show all posts
Showing posts with label LCD. Show all posts

Tuesday, December 11, 2012

The History of the “Lowest Common Denominator” concept.


Years ago (2001-2007) I was heavily involved with the design and running of a Live Action Role Playing game called The Imperium LARP.  You can see what we worked on by pointing the Internet Wayback Machine to www.imperiumlarp.org.  While working on the project the creator drilled the idea of the LCD into our heads...  And made us better game designers because of it.

Monday, December 10, 2012

Metrics Driven Game Design


Zynga has defended the idea that designing a game heavily based on metrics input is a winning strategy.   Although no one likes the idea of what the output is after that process.  The popular trope around the indie game world is a general feeling of distaste for the kind of game that gets produced by putting in more numbers based feedback rather than human based feedback.