What are we learning from the ZoRTS Project?
- Basic project management is important
- Deadlines are important
- Feedback is important
- Having a rough idea of the game you are making is important (some kind of Game Design Document)
- Most important of all, none of these things need to be perfect, they just need to be present.
There is, of course, another school of thought that only when you embrace that something could fail are you actually prepared from something great to happen. Failure could even be the very thing that drives the economy! What are your stories of success through failure? Share in the comments!
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