A blog about writing combat Larp and how to be a better larper. Writing The Hit Location Handbook and prototyping a 4x style larp.
Friday, April 26, 2013
Merit vs Acheivement
Most games track progress in some way. It could be a level system, a system of experience, a score, or some form of achievements. There has been controversy about the value of achievements in games. Although now they are basically accepted as part of gaming. For Steam Scouts we want to introduce a system of both achievement and merit. So what's the difference?
Friday, April 19, 2013
Thursday, April 18, 2013
Officially Beta!
Friday, April 12, 2013
Steam Scouts Beta!
Dormouse Games has a functional Steam Scouts beta! We'll have a closed beta, followed by an open beta, coming up in the near future. That means it's time for the business guy to look to the future. I've been spending a lot of time lately thinking about how we're going to get the word out about the game.
Friday, April 5, 2013
Pax East 2013, attending my last Pax East.
Pax East 2013 was fun, and certainly enjoyable. There were a lot of great things to see, and some neat swag to get (Got my Moga controller!). But despite all that, there was no single game which really stood out. No single piece of hardware or device which really piqued my interest. This is most likely my last Pax East as an attendee... But Pax East 2014 is most likely Dormouse Games first Pax as an exhibitor (if a lot of things go well). We're already planning and psyched to go!
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